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Honestly i think the main reason people dont use bows isnt always the low damage, but just the fact that the moveset is really boring, especially on longbows. They dont have any kind of real heavy attack or anything. Personally I think something that could make longbows more interesting is a charge attack related to how long you keep the arrow nocked.

here for fromsoft's daily reminder to buff the scaling on bows already ffs. Ideas: Longbow class should be allowed Through and Through. Shortbow class should be allowed Quickstep. Black Bow should be allowed to change AoW. Greatbows should be allowed AoW related to blocking, and should be allowed some pretty decent blocking.

All bows should have a melee attack. please god fromsoft improve the scaling, the highest it ever goes is D for any bow and thats just really, really stupid. The Pulley bow has the highest damage at plus 10 with Albinauric slightly behind at The Horn and Erdtree bows look like they have a higher AR, but in practice the split damage results on lower damage against the variety of enemies I tested against.

The Black Bow is great for its barrage skill but is definitely lower damage if your sniping at a distance and lags behind Long Bow. I like the Serpent Bow but since its main point is to proc poison, there isn't much point to upgrading damage.

However, I found it still lagged Pulley and Albinauric. I tested all within the range of Didn't test the Pulley bows greater range but that's another reason it comes out on top.

Albinauric is more flexible since it can be infused. I generally prefer mighty shot anyway which the Pulley bow has, but it's sometimes nice to switch it up in some situations. I wouldn't upgrade all three and I chose the Black Bow personally for barrage, but if distance damage is your focus, I'd pick one of the other 2.

Wondering when From will give bow gameplay the pizazz it deserves. Allowing Quickstep and slide and allowing arrows to be fired smoothly between dodges would have been a step in the right direction, then you would have had a makeshift version of the rollerskating Longbow gameplay in MHW.

Allowing you to equip an arrow type without an ammo limit would have been a nice QoL change too, finding a new type of arrow dotted around the game would have had such a buzz behind it instead of 'oh 10 arrows I'm afraid to use because 1 I don't know how long I have to wait until I can buy them from a vendor or 2 until I reach the next grace to replenish.

Kinda unrelated but. I think im going to do a bow only run of this game, should i allow latenna the bow summon to be used in the playthrough? What's never mentioned in the info panels on the loading screen or on these wikis is that you can zoom in with the up and down on your D-pad.

Really changes things. There are 3 other Bows to mention: Shortbow, Red Branch Shortbow and Misbegotten Shortbow. After finishing my bow only playthrough and a few pvp's, here's everything you need to know about a bow build and yeah it is viable and maybe even op in some cases.

The basic playstyle of a bow build requires many jump attacks and rolling and only bows and light bows are capable of shooting arrows while jumping and shortbows can do it after roll and in crouch mode.

You need to always have an eye on your stamina bar. In early game you can get away with a shortbow and longbow until the golden shade boss no spoilers in leyndell. barrage skill is perfect for applying status effects. The only necessary talisman you wanna use is the "arrows sting" charm which raises your bow attack and the "ritual sword charm" since you're most of the time at full health.

If you wanna go with a glass canon build get the "blue dancer" and "ritual shield" one too but the blue dancer overall doesn't get proper buffs until your naked af with a equip load of like 8 or lower so keep that in mind.

Every bow is good for a certain scenario but overall best bows in my opinion are: 1 Black bow 2. Pulley CROSBOW 3. Pulley bow 4. Your long range bow depends on what bow build you want to make and the damage scales only with that.

The Erdtree bow with holy arrows scales only with faith so if you wanna get the max use of it go with 80 faith but you may have a problem with all late game bosses.

The Horn bow scales with int and you gotta use dwelling or magic arrows with it and pad you int up for a proper damage. And the pulley bow doesn't scale with int or faith so if you don't want to up those stats you have to stick with this one And keep that in mind your long range bow is only used in open world adventures in bosses you have to use the black bow since these ones are just too slow for that 5.

And the ammunition.. in early game go farm some sheep for thin bones and don't forget to get the bone arrow cookbook from merchant kale. Then when you get enough runes go and buy massive arrows not bone arrows stock from Kale. Then if you beat the bell bearing hunter in the warmasters shack give his bell bearing to the twin maidens and you can infinitely buy bones.

After you kill Godrick and your early game build stats is better go and buy some serpent arrows from the merchant in north Caelid. Serpent arrows deal HEAVY poison build up it damages more than normal poison it's basically a small budget scarlet rot.

And the merchant in south caelid sells flame arrows too. If you got the bloodbone arrows recipe you can farm some bloodroses in and around fort haight at the end game you can infinitely buy bloodroses from the merchant in Mohgwyn palace And in mid game if you want to buy holy arrows the merchant in between the leyndell and Altus Plateu sells them infinitely and the Mohgwyn palace merchant sells dwelling arrows magic arrows infinitely too.

If you hvae the heart go ahed and kill the merchants so you can buy all their arrows types at the twin maidens with their bell bearings 6. If you don't want to invest all in bows and just want to have one in your pocket get the pulley crossbow.

Trina arrows and black bolts are limited in each playthrough and cannot be bought or crafted at least rn 7. At last, overall bow builds are not only fun but actually viable both in pve and pvp but it requires so much skill in pvp to make it work since you don't have many moves or baits.

Utilize jump shots and rolling shots with your arrows and always keep a mid range distance, mimic tear is not a good summon for this builds i usually go with the jellyfish early game and a blackflame monk or a knight, tiche or crystalline at the end game.

Use mighty shot on your longbow to get enemies at long distances and jump shot and roll shot for other enemies and bosses and Use barrage skill on your shortbow to apply status. The jar canon always has higher damage but you can do some cheese strate with incantation buffs and the rain of arrows skill or Radahns rain with slow and large bosses like Dragonlord placidusaxx etc..

I'm sure even if you try it for an hour you'll get addicted to it. Super fun and viable. Difficult to main because of how fast enemies are and how many moves they can use to close the distance. They're meant to soften up the enemy or attracting attention from afar.

FROM still treats bows as subpar because range can be abused because of the way aggro works if you can kill enemies constantly from afar and being able to keep distance.

It's like they're allergic to bows, a shame because archers are pretty cool. If you want an actual viable bow build in Elden Ring, don't bother. Base damage is bad, terrible scaling i mean a D for Pharis Bow, really?

Even if you use all the arrow talismans, it still deals pitiful damage. Then again bow builds have never been the main focus in Dark Souls anyway.

The only time they got close to actually being good was in Dark Souls II and we all know that game was an anomaly in the grand scheme of things.

I mean, that's still the only game where you can dual wield Avelyns. tl;dr If you want an actual ranged option, just go with Greatbows. They're also really good at Haligtree where it's open and full of deathpits.

It's really lame how none of them have good scaling. Scaling was what made them unique from crossbows on builds. Unless, the scaling letters are all misleading us. Bows absolutely SUCK in PvP so if the idea crossed your mind don't bother.

Why cant we put affinities on bows? Would add really good diversity to a very limited weapon class. Many of the other bows use somber stones though. Albinauric: Slightly better than Longbow but slightly heavier and only available late-game.

You'll have to re invest in upgrades to bring it up to your level. Or does it drop with upgrades? Black bow: Lower base damage but higher dps because of weapon art. Wastes arrows faster though. Pulley bow: Lower base damage but better overall damage because the increased range actually matters unless you use bows point blank, which you dont.

Horn bow: Good bow for Moonveil builds because of the investment needed to INT. Serpent bow: The only bow with ARC scaling, which means you'll want this if you have an arc build. The Arcane scaling does not help with damage but improves bleed and poison buildup and rot?

Lower base damage than Longbow. Erdtree bow: Faith version of Horn bow, but has larger part of damage in faith than standard damage.

What's funny is that I think they had the bows more correct in Demon's Souls where you get stuff like the Lava Bow which just adds fire damage on top of arrows. I loved that weapon.

They have interesting ideas as far as designs go, but they need to actually include some incentives to use these more. Dude does a great job with the bow! No status, no exploits, just straight, raw, damage! To alleviate confusion, there's 3 separate pages for three kinds of bows Bows, Light Bows, Greatbows.

I completed a bow only build for Elden Ring not long ago. My conditions were that I could not use a weapon or tool in my main or off hand that was not a bow of some type. Everything else goes. I started this as a new game rather than new game plus and I have some thoughts to share from my experience.

Mind you I did this sub level for the entirety of the run, and didn't go out of my way to reach high levels or late game equipment early.

I also used spirit summons in fights, but the usual options are not as available as expected. Below I'm going to talk about bows, what talismans to use, and how to level a character. Bows suck. There's no doubt in my mind after defeating every major boss in Elden Ring with a bow that bows need a bit of a buff.

They are limited in so many facets that it's hard to often compromise with the needs of a given moment, but I will offer some helpful advice to anyone trying this ridiculous build.

First thing's are first, have to discuss scaling on bows and the types of bows. Five bow types: light bow, bow, greatbow, crossbow, and ballista. Out of these, you "can" use any of them, but you're only going to need to really get along with two or three.

The bow move sets are the most important. The light bows have sprint shots, roll shots, backstep shots, improved jump shots, and generally a faster firing speed along with having access to the skill Barrage which will be discussed a bit more below. Normal bows and crossbows can be fired while in midair but lock you down harder than you expect when you land.

You will find yourself often unable to react to enemy attacks, especially from those that don't give you much breathing room.

We're talking fast enemies that cause a lot of damage like Malenia and Hoarah Loux. Anything larger than a light bow won't give you much chance to breathe unless you can continuously apply knockdown or stagger.

This can be accomplished on some enemies with headshots, but it is not consistent enough a strategy as bosses tend to have change up behavior during fights. This will be demonstrated by bosses like Radagon and Malenia who will respectively deflect or outright dodge everything you throw at them during segments of the encounters.

Crossbows have an early advantage of being able to separately reload and fire, making them better for fights that give the player little opportunity to fight back. Greatbows have high damage output per shot, but not high damage output per second.

They do not apply statuses but can be used to knockdown enemies as well as buff the player. Believe it or not, they suck for sniping mainly due to the range. The Starscourge Greatbow is the most effective greatbow per shot with Radahn's Spears as ammunition.

I found no valid use for ballistas in my run. You can potentially use explosive shots to knock enemies off cliffs or to initiate a fight against larger groups of clustered enemies, but otherwise this is a niche option.

There IS a best overall bow. It is not the pulley bow. It is the Black Bow. I will discuss why further down. I don't have much else to say about the bow types.

In my experience the best bow type is the light bow for the improved mobility. Other bows are viable, but you won't get much opportunity to fire them as enemies tend to close gaps faster than you can recover from firing a shot. Biggest offender of this are the Bell Bearing Hunters.

Most players abuse the range of bows and hop on rooftops to shoot these guys from safety until they're dead, but light bows can contest them on the field. It's slower but you don't always have the cheap and easy option available.

I was confused about bow scaling for quite some time until I tested a lot of things and did a little research on the side. Crossbows and ballistas do not scale.

Arrows fired from a bow inherit the damage scaling of the bow they are fired from. All bows deal physical damage as piercing damage as all arrows deal either total or mixed piercing. Arrows do not inherit status scaling from the bows they are fired from, except for one outlier, the Serpent Bow, and this only applies to poison arrows and no others.

What this all means is that to maximize your damage values of a specific type, be it piercing or fire for example, you're going to want to use a corresponding bow that has scaling that effects that type.

All greatbows, bows, and light bows have scaling for strength and dexterity, so physical damage shouldn't be an issue except that the scaling on every single bow sucks. There isn't a single bow in the game that gets C rated scaling on any attribute.

This is why bows suck. Their damage output is horrendous. You have to take advantage of the range of a bow, and a couple useful talismans to really get your money's worth out of them. Fire and holy damage arrows scale with faith, magic arrows scale with intelligence, physical arrows scale with strength and dexterity, and lastly lightning arrows scale with dexterity.

What the bow description says is irrelevant, not to mention the Fullmoon Crossbow has an incorrect note. It doesn't work with holy arrows. It functions best with magic arrows. Keep that in mind. What talismans to use? I have a couple options I haven't seen anyone talk about. The obvious two are the Arrow's Reach and Arrow's Sting talismans, as they explicitly improved arrow range and damage respectively.

I would prioritize reach over sting as arrow damage falloff is harsh and sting won't cover that damage gap as well as reach will.

The not so obvious two are the Claw talisman and the Spear talisman. Why these two? These two are the foundation of light bow combat.

You have many options when firing a light bow for quicker shots, but they all deal less damage than a normally fired arrow. To improve upon this, using a combination of back jumps and counter firing, you can deal adequate damage to targets while effectively dodging attacks.

This does deplete stamina quickly, so it's important to keep that in mind and manage your resources. This strategy is actually the only valid means of quickly taking down human npcs or players as they dodge spam reactively whenever you fire an arrow. I can state this as a fact as I fought Fia's champions with a bow and watched them all roll in tandem at each fired shot, unless they were in the middle of an attack animation.

This is common behavior for many enemies. They will dodge every projectile fired at them, sometimes you don't even have to fire in their direction and they'll just dodge anyways, so the only way to effectively counter this is to attack them when they are stuck in an animation.

While they are stuck in this animation, you will deal counter damage improved damage on a shot, and the Spear talisman will grant a bonus on top of that. It's quite necessary and there's a nice sound indicator that you have accomplished a counter shot as well. Jump firing to provide yourself some space is key.

Bait enemy attacks and counter with a backwards jump shot. It can often land a headshot But, we come to a bit of an issue. Enemy hitboxes are bullshit. This is a From Software game.

They put a meticulous amount of effort into crafting enemy hit boxes to match their current stances and poses. This is troublesome as a lot of enemies twist, duck, weave, and leap during attacks while very few enemies allow one to target lock a different position on the body. The beastmen of Farum Azula are heavy offenders to this.

They are incredible hard to counter fire with jump shots. You'll have to time your shots very well in order to hit them. I could talk about a lot more, but I'll summarize below for convenience. The Black Bow is the best bow because it acts like a light bow with higher damage than any other light bow.

The improved move set allows one to take full advantage of counter attacking, which is the best way to get more damage out of your shots. The Spear talisman and Claw talisman can help with this and compensate for the lacking bow damage values.

The best arrow to use is often dependent on the enemy you're fighting, but I've found fire arrows to the be the least resistant and easiest to access arrows. Malenia is possible, Hoarah Loux is possible and hilariously, the Bow is actually the best build I've ever used fighting the Elden Beast.

In a fight where you spend most of your time running to the boss, you can focus it down at range with barrage and let your arrows fly while dealing with it's easier to judge ranged attacks.

The best arrow you can buy is the fire arrow and the best arrow you can farm is going to be the stormwing arrows. Best places to do this are the Divine Tower of Limgrave grace point, the Rampart Tower in Stormveil, and lastly the Dragon Temple Rooftop in Farum Azula.

Kill the Bell Bearing Hunter at the Warmaster's shack to get access to beast bones at the twinhusks and note that early access to frost arrows is heavily restricted. The only repeated instance of being able to farm these types of arrows are in Nokron and the Consecrated Snowfield.

A planar slot-line slow-wave structure (SWS) is proposed for a V-band backward oscillator (BWO). Consisting of only a metal sheet with a meander slot line and SUMO adalah situs judi slot online terpercaya dengan produk slot gacor hari ini gampang maxwin di Indonesia. Mainkan dan dapatkan sensasi meraih jackpot If I slot in an extra blaze/stream/bolt/frost/dragon jewel, I get 28 instead of 26 elemental damage. Should I go with constitution 5 instead of

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This Fu Dai Lian Lian Slot Machine is TOO Generous Light bwo slot are reliable in PVP as how fast they can shoot while Greatbows are good for hard nwo, but medium bo aren't sslot good slor anything as they aren't fast except Elot Bowcan't do a fast draw technique like Bqo, and bdo damage is a nwo between bwo slot fixed matches today free great bows. Fire and holy damage arrows scale with faith, magic arrows scale with intelligence, physical arrows scale with strength and dexterity, and lastly lightning arrows scale with dexterity. Didn't test the Pulley bows greater range but that's another reason it comes out on top. Bait enemy attacks and counter with a backwards jump shot. It is the Black Bow. The bow move sets are the most important. The reason I bring this up - is that I just sold my OT MKII and the buyer wants to send it back under the assumption that it is damaged or could lend itself to further damage.

Bwo slot - Browse Getty Images' premium collection of high-quality, authentic Halo4d Slot 【Copy Url:richcom】 Halo4d Slot Bwo stock photos, royalty-free A planar slot-line slow-wave structure (SWS) is proposed for a V-band backward oscillator (BWO). Consisting of only a metal sheet with a meander slot line and SUMO adalah situs judi slot online terpercaya dengan produk slot gacor hari ini gampang maxwin di Indonesia. Mainkan dan dapatkan sensasi meraih jackpot If I slot in an extra blaze/stream/bolt/frost/dragon jewel, I get 28 instead of 26 elemental damage. Should I go with constitution 5 instead of

An Efficiency-Enhanced 0. In order to improve the efficiency of beam—wave interaction and output power, a novel THz BWO scheme is proposed in this article, which uses double-slot embedded electron beams DSEEB to drive a grating loaded rectangular waveguide GLRW slow wave structure SWS.

The dispersion relation and the coupling impedance of the proposed SWS are derived by using an eigenfunction method EFM and solved with a numerical method. The results show that the upper limit frequency and the coupling impedances are remarkably improved, which are greater than those of traditional grating SWS.

Based on this scheme, a BWO operating at the frequency of 0. The particle-in-cell simulations show that the output power reaches 8.

Thus, the proposed scheme provides a promising aim to develop the high-power THz source, which may be used in THz biomedical and material studies, and so on. Didn't test the Pulley bows greater range but that's another reason it comes out on top. Albinauric is more flexible since it can be infused.

I generally prefer mighty shot anyway which the Pulley bow has, but it's sometimes nice to switch it up in some situations. I wouldn't upgrade all three and I chose the Black Bow personally for barrage, but if distance damage is your focus, I'd pick one of the other 2.

Wondering when From will give bow gameplay the pizazz it deserves. Allowing Quickstep and slide and allowing arrows to be fired smoothly between dodges would have been a step in the right direction, then you would have had a makeshift version of the rollerskating Longbow gameplay in MHW. Allowing you to equip an arrow type without an ammo limit would have been a nice QoL change too, finding a new type of arrow dotted around the game would have had such a buzz behind it instead of 'oh 10 arrows I'm afraid to use because 1 I don't know how long I have to wait until I can buy them from a vendor or 2 until I reach the next grace to replenish.

Kinda unrelated but. I think im going to do a bow only run of this game, should i allow latenna the bow summon to be used in the playthrough? What's never mentioned in the info panels on the loading screen or on these wikis is that you can zoom in with the up and down on your D-pad.

Really changes things. There are 3 other Bows to mention: Shortbow, Red Branch Shortbow and Misbegotten Shortbow. After finishing my bow only playthrough and a few pvp's, here's everything you need to know about a bow build and yeah it is viable and maybe even op in some cases.

The basic playstyle of a bow build requires many jump attacks and rolling and only bows and light bows are capable of shooting arrows while jumping and shortbows can do it after roll and in crouch mode. You need to always have an eye on your stamina bar. In early game you can get away with a shortbow and longbow until the golden shade boss no spoilers in leyndell.

barrage skill is perfect for applying status effects. The only necessary talisman you wanna use is the "arrows sting" charm which raises your bow attack and the "ritual sword charm" since you're most of the time at full health.

If you wanna go with a glass canon build get the "blue dancer" and "ritual shield" one too but the blue dancer overall doesn't get proper buffs until your naked af with a equip load of like 8 or lower so keep that in mind. Every bow is good for a certain scenario but overall best bows in my opinion are: 1 Black bow 2.

Pulley CROSBOW 3. Pulley bow 4. Your long range bow depends on what bow build you want to make and the damage scales only with that. The Erdtree bow with holy arrows scales only with faith so if you wanna get the max use of it go with 80 faith but you may have a problem with all late game bosses.

The Horn bow scales with int and you gotta use dwelling or magic arrows with it and pad you int up for a proper damage. And the pulley bow doesn't scale with int or faith so if you don't want to up those stats you have to stick with this one And keep that in mind your long range bow is only used in open world adventures in bosses you have to use the black bow since these ones are just too slow for that 5.

And the ammunition.. in early game go farm some sheep for thin bones and don't forget to get the bone arrow cookbook from merchant kale. Then when you get enough runes go and buy massive arrows not bone arrows stock from Kale. Then if you beat the bell bearing hunter in the warmasters shack give his bell bearing to the twin maidens and you can infinitely buy bones.

After you kill Godrick and your early game build stats is better go and buy some serpent arrows from the merchant in north Caelid. Serpent arrows deal HEAVY poison build up it damages more than normal poison it's basically a small budget scarlet rot.

And the merchant in south caelid sells flame arrows too. If you got the bloodbone arrows recipe you can farm some bloodroses in and around fort haight at the end game you can infinitely buy bloodroses from the merchant in Mohgwyn palace And in mid game if you want to buy holy arrows the merchant in between the leyndell and Altus Plateu sells them infinitely and the Mohgwyn palace merchant sells dwelling arrows magic arrows infinitely too.

If you hvae the heart go ahed and kill the merchants so you can buy all their arrows types at the twin maidens with their bell bearings 6. If you don't want to invest all in bows and just want to have one in your pocket get the pulley crossbow.

Trina arrows and black bolts are limited in each playthrough and cannot be bought or crafted at least rn 7. At last, overall bow builds are not only fun but actually viable both in pve and pvp but it requires so much skill in pvp to make it work since you don't have many moves or baits.

Utilize jump shots and rolling shots with your arrows and always keep a mid range distance, mimic tear is not a good summon for this builds i usually go with the jellyfish early game and a blackflame monk or a knight, tiche or crystalline at the end game.

Use mighty shot on your longbow to get enemies at long distances and jump shot and roll shot for other enemies and bosses and Use barrage skill on your shortbow to apply status. The jar canon always has higher damage but you can do some cheese strate with incantation buffs and the rain of arrows skill or Radahns rain with slow and large bosses like Dragonlord placidusaxx etc..

I'm sure even if you try it for an hour you'll get addicted to it. Super fun and viable. Difficult to main because of how fast enemies are and how many moves they can use to close the distance.

They're meant to soften up the enemy or attracting attention from afar. FROM still treats bows as subpar because range can be abused because of the way aggro works if you can kill enemies constantly from afar and being able to keep distance.

It's like they're allergic to bows, a shame because archers are pretty cool. If you want an actual viable bow build in Elden Ring, don't bother. Base damage is bad, terrible scaling i mean a D for Pharis Bow, really? Even if you use all the arrow talismans, it still deals pitiful damage. Then again bow builds have never been the main focus in Dark Souls anyway.

The only time they got close to actually being good was in Dark Souls II and we all know that game was an anomaly in the grand scheme of things. I mean, that's still the only game where you can dual wield Avelyns. tl;dr If you want an actual ranged option, just go with Greatbows.

They're also really good at Haligtree where it's open and full of deathpits. It's really lame how none of them have good scaling. Scaling was what made them unique from crossbows on builds. Unless, the scaling letters are all misleading us.

Bows absolutely SUCK in PvP so if the idea crossed your mind don't bother. Why cant we put affinities on bows? Would add really good diversity to a very limited weapon class. Many of the other bows use somber stones though. Albinauric: Slightly better than Longbow but slightly heavier and only available late-game.

You'll have to re invest in upgrades to bring it up to your level. Or does it drop with upgrades? Black bow: Lower base damage but higher dps because of weapon art. Wastes arrows faster though. Pulley bow: Lower base damage but better overall damage because the increased range actually matters unless you use bows point blank, which you dont.

Horn bow: Good bow for Moonveil builds because of the investment needed to INT. Serpent bow: The only bow with ARC scaling, which means you'll want this if you have an arc build. The Arcane scaling does not help with damage but improves bleed and poison buildup and rot?

Lower base damage than Longbow. Erdtree bow: Faith version of Horn bow, but has larger part of damage in faith than standard damage. What's funny is that I think they had the bows more correct in Demon's Souls where you get stuff like the Lava Bow which just adds fire damage on top of arrows.

I loved that weapon. They have interesting ideas as far as designs go, but they need to actually include some incentives to use these more. Dude does a great job with the bow! No status, no exploits, just straight, raw, damage! To alleviate confusion, there's 3 separate pages for three kinds of bows Bows, Light Bows, Greatbows.

I completed a bow only build for Elden Ring not long ago. My conditions were that I could not use a weapon or tool in my main or off hand that was not a bow of some type. Everything else goes. I started this as a new game rather than new game plus and I have some thoughts to share from my experience.

Mind you I did this sub level for the entirety of the run, and didn't go out of my way to reach high levels or late game equipment early.

I also used spirit summons in fights, but the usual options are not as available as expected. Below I'm going to talk about bows, what talismans to use, and how to level a character. Bows suck. There's no doubt in my mind after defeating every major boss in Elden Ring with a bow that bows need a bit of a buff.

They are limited in so many facets that it's hard to often compromise with the needs of a given moment, but I will offer some helpful advice to anyone trying this ridiculous build.

First thing's are first, have to discuss scaling on bows and the types of bows. Five bow types: light bow, bow, greatbow, crossbow, and ballista. Out of these, you "can" use any of them, but you're only going to need to really get along with two or three. The bow move sets are the most important.

The light bows have sprint shots, roll shots, backstep shots, improved jump shots, and generally a faster firing speed along with having access to the skill Barrage which will be discussed a bit more below.

Normal bows and crossbows can be fired while in midair but lock you down harder than you expect when you land. You will find yourself often unable to react to enemy attacks, especially from those that don't give you much breathing room. We're talking fast enemies that cause a lot of damage like Malenia and Hoarah Loux.

Anything larger than a light bow won't give you much chance to breathe unless you can continuously apply knockdown or stagger. This can be accomplished on some enemies with headshots, but it is not consistent enough a strategy as bosses tend to have change up behavior during fights.

This will be demonstrated by bosses like Radagon and Malenia who will respectively deflect or outright dodge everything you throw at them during segments of the encounters. Crossbows have an early advantage of being able to separately reload and fire, making them better for fights that give the player little opportunity to fight back.

Greatbows have high damage output per shot, but not high damage output per second. They do not apply statuses but can be used to knockdown enemies as well as buff the player. Believe it or not, they suck for sniping mainly due to the range. The Starscourge Greatbow is the most effective greatbow per shot with Radahn's Spears as ammunition.

I found no valid use for ballistas in my run. You can potentially use explosive shots to knock enemies off cliffs or to initiate a fight against larger groups of clustered enemies, but otherwise this is a niche option.

There IS a best overall bow. It is not the pulley bow. It is the Black Bow. I will discuss why further down. I don't have much else to say about the bow types. In my experience the best bow type is the light bow for the improved mobility. Other bows are viable, but you won't get much opportunity to fire them as enemies tend to close gaps faster than you can recover from firing a shot.

Biggest offender of this are the Bell Bearing Hunters. Most players abuse the range of bows and hop on rooftops to shoot these guys from safety until they're dead, but light bows can contest them on the field.

It's slower but you don't always have the cheap and easy option available. I was confused about bow scaling for quite some time until I tested a lot of things and did a little research on the side. Crossbows and ballistas do not scale.

Arrows fired from a bow inherit the damage scaling of the bow they are fired from. All bows deal physical damage as piercing damage as all arrows deal either total or mixed piercing. Arrows do not inherit status scaling from the bows they are fired from, except for one outlier, the Serpent Bow, and this only applies to poison arrows and no others.

What this all means is that to maximize your damage values of a specific type, be it piercing or fire for example, you're going to want to use a corresponding bow that has scaling that effects that type. All greatbows, bows, and light bows have scaling for strength and dexterity, so physical damage shouldn't be an issue except that the scaling on every single bow sucks.

There isn't a single bow in the game that gets C rated scaling on any attribute. This is why bows suck. Their damage output is horrendous. You have to take advantage of the range of a bow, and a couple useful talismans to really get your money's worth out of them.

Fire and holy damage arrows scale with faith, magic arrows scale with intelligence, physical arrows scale with strength and dexterity, and lastly lightning arrows scale with dexterity. What the bow description says is irrelevant, not to mention the Fullmoon Crossbow has an incorrect note.

It doesn't work with holy arrows. It functions best with magic arrows. Keep that in mind. What talismans to use? I have a couple options I haven't seen anyone talk about. The obvious two are the Arrow's Reach and Arrow's Sting talismans, as they explicitly improved arrow range and damage respectively.

I would prioritize reach over sting as arrow damage falloff is harsh and sting won't cover that damage gap as well as reach will. The not so obvious two are the Claw talisman and the Spear talisman. Why these two? These two are the foundation of light bow combat. You have many options when firing a light bow for quicker shots, but they all deal less damage than a normally fired arrow.

To improve upon this, using a combination of back jumps and counter firing, you can deal adequate damage to targets while effectively dodging attacks.

This does deplete stamina quickly, so it's important to keep that in mind and manage your resources. This strategy is actually the only valid means of quickly taking down human npcs or players as they dodge spam reactively whenever you fire an arrow. I can state this as a fact as I fought Fia's champions with a bow and watched them all roll in tandem at each fired shot, unless they were in the middle of an attack animation.

This is common behavior for many enemies. They will dodge every projectile fired at them, sometimes you don't even have to fire in their direction and they'll just dodge anyways, so the only way to effectively counter this is to attack them when they are stuck in an animation.

While they are stuck in this animation, you will deal counter damage improved damage on a shot, and the Spear talisman will grant a bonus on top of that. It's quite necessary and there's a nice sound indicator that you have accomplished a counter shot as well.

Jump firing to provide yourself some space is key. Bait enemy attacks and counter with a backwards jump shot. It can often land a headshot But, we come to a bit of an issue.

Enemy hitboxes are bullshit. This is a From Software game. They put a meticulous amount of effort into crafting enemy hit boxes to match their current stances and poses. This is troublesome as a lot of enemies twist, duck, weave, and leap during attacks while very few enemies allow one to target lock a different position on the body.

The beastmen of Farum Azula are heavy offenders to this. They are incredible hard to counter fire with jump shots. You'll have to time your shots very well in order to hit them. I could talk about a lot more, but I'll summarize below for convenience.

The Black Bow is the best bow because it acts like a light bow with higher damage than any other light bow. The improved move set allows one to take full advantage of counter attacking, which is the best way to get more damage out of your shots.

The Spear talisman and Claw talisman can help with this and compensate for the lacking bow damage values. The best arrow to use is often dependent on the enemy you're fighting, but I've found fire arrows to the be the least resistant and easiest to access arrows.

Malenia is possible, Hoarah Loux is possible and hilariously, the Bow is actually the best build I've ever used fighting the Elden Beast. In a fight where you spend most of your time running to the boss, you can focus it down at range with barrage and let your arrows fly while dealing with it's easier to judge ranged attacks.

The best arrow you can buy is the fire arrow and the best arrow you can farm is going to be the stormwing arrows. Best places to do this are the Divine Tower of Limgrave grace point, the Rampart Tower in Stormveil, and lastly the Dragon Temple Rooftop in Farum Azula.

Kill the Bell Bearing Hunter at the Warmaster's shack to get access to beast bones at the twinhusks and note that early access to frost arrows is heavily restricted.

The only repeated instance of being able to farm these types of arrows are in Nokron and the Consecrated Snowfield. Best site of grace for Nokron is the Nokron, Eternal City site. The arrow economy early game is hard to manage, try to focus on using normal arrows until you can get a sustainable rune farming supply or when you deal enough damage with your arrows to kill enemies that more than compensate for arrows spent.

This is another reason why light bows and the Black Bow are the best options. Great Arrows are expensive. Notable mentions: Pulley bow for horseback riding, pulley crossbow for status application or explosive bolt stagger the only way to deal with crystallians, and the Serpent Bow for its incredible status buildup.

Guys this page is for normal bows only. Short Bows, Great Bows and crossbows are not included in this list. You can find the others in this wiki. Misbegotten Shortbow is missing.

Fine fur clings to it. For everyone asking why Bows are missing. Short bows and Great Bows are different weapon categories that have their corresponding pages. At the top of the page, the 4th line of text down has links to these said pages. Reading is fundamental kids! Would also recommend an edit to this page to rename it "Long Bows".

For people confused why small bows like the Shortbow, Composite Bow or Redbranch etc.

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